I primarily finished and cleaned up dozens of game character head assets, ensuring that their likeness matches their real-life counterpart. I also modeled and textured some heads and hairstyles from scratch using photo references. I also reviewed and gave iterative constructive feedback on head assets from our outsourcing partners and in-house junior artists . I created apparel assets from real-life scan data that I retrieved and cleaned up. I have also created pre-production prototype models and designs in order to help the game development team realize the feasibility of potential new features. Finally, I created Photoshop actions which boost head production.
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